bunnypassingby: (Default)
Mikuru Asahina · Miracle Mikuru ([personal profile] bunnypassingby) wrote2027-04-04 08:19 pm

OOC: PROFILE/CLASS SCHEDULE ([community profile] witchesreign)

Mikuru Asahina (Miracle Mikuru)

SeeD ID #62138: Weapons Specialist: Firearms and Projectiles
ESL 097 (Basic Principles of English: An Introduction (full week course)) Instructor
Lives in dorm B116
Born on April 10 (age 19)

Scan data:

Mikuru Asahina · 19 · female

A battle waitress from a more futuristic world than this one. Uses dual pistols, punches, and laser beams.
High strength, magic, and hit (lower if she's out of costume); low HP and spirit. Weak against Forbidden. Resistant to Time.

  Monday/Wednesday/Friday Tuesday/Thursday Saturday/Sunday
0800-0930      
0930-1100      
1100-1230      
1230-1400 LUNCH LUNCH LUNCH
1400-1500 ESL 097:
Basic Principles of English
An Introduction
(full week course)
ESL 097:
Basic Principles of English
An Introduction
(full week course)
 
1500-1600 ESL 097:
Basic Principles of English
An Introduction
(full week course)
ESL 097:
Basic Principles of English
An Introduction
(full week course)
 
1600-1700 ESL 097:
Basic Principles of English
An Introduction
(full week course)
ESL 097:
Basic Principles of English
An Introduction
(full week course)
 

Fighting style: Mikuru primarily uses twin pistols. When fighting as Miracle Mikuru, she can also use the Mikuru Beam (laser beams, missiles, and miniature black holes fired from her eyes) and Jump (high and far jumps). If she's without both her costume and her pistols, Mikuru is trained in boxing.
Limit Break: Similar to Selphie's Slots, Mikuru's Limit Break is her casting buffs on her allies which do not come out of her spell stock. She has a secondary Limit Break with her pet chocobo, Yuko, in which Yuko can use the Invincible Moon ability.

 

Headcanon:
  • While Mikuru took classes, she alternated between coming to class in uniform, in Miracle gear (that pink thing with a corset in some of her icons, and her own clothes, which run along these lines: No pants, shorts, or heels, pastel colors and pale neutrals (never darker colors or black), really girly, cardigans over strapless tops/dresses (you probably haven't seen her shoulders unless you went on the beach trip or were in her swimming class; she's always covering up bra straps). Now that she's teaching, she basically lives in SeeD uniform.
  • She doesn't wear her translator (though she used to wear it to exams). So it sometimes takes her a second before she replies because she's translating in her head. She still has a very slight Japanese (standard Tokyo) accent when speaking English that she's trying to get rid of; it's most obvious in things like R/L which she still sometimes has trouble with. Apart from that, her English is kind of American.
  • Mikuru haunts the language section of the library, especially the English dictionaries.
  • Her weapon of choice is her Miracle twin pistols, and she has this really bad habit of tucking them into the tie of her apron (if in Miracle gear) or shoving them into a belt or pockets. The safeties are on, but still...
  • She still checks up on the chocobo she and Egypt had in home ec, at least twice a week. The chocobo is a girl and is named Yuko; she has been trained in PET 101.
  • Mikuru gave herself a kick in the organizational pants when she started apprenticing as GFC leader: She has a pretty diary to write down meetings and homework in and has little notepads for GFC stuff and ideas, her room's pretty tidy (though her clothing's a bit random), she can find everything she needs, and she gets where she's supposed to be on time. Despite this, she wishes she was more organized. She could organize her closet by colors or something!!

 

Yuko the chocobo is trained in:

  • Basic commands: Sit, lie down, stay, fetch, heel
  • Advanced commands: Strike (grabs an enemy and seismic tosses them), search (steals an item from the enemy), rush (tackle), recover (opens and uses a Potion), reverse (opens and uses a Phoenix Down)
  • Limit Break only: Invincible Moon (casts temporary invincibility on party)
  • She has some training in drug, explosive, arson, and cadaver sniffing as well as search and rescue, but as she has a poor sense of smell, she relies more on sight for these skills and thus is a bit lousy at them.

     

    Old timetables:
    Year 2, third quarter:
     Monday/Wednesday/FridayTuesday/ThursdaySaturday/Sunday
    0800-0930   
    0930-1100   
    1100-1230   
    1230-1400LUNCHLUNCHLUNCH
    1400-1500MAG 402:
    Advanced Indirect Magic
      
    1500-1600WTR 502:
    Advanced Weapons Training:
    Martial Arts
      
    1600-1700PET 101:
    Pet Pals
      


    Year 2, second quarter:
      Monday/Wednesday/Friday Tuesday/Thursday Saturday/Sunday
    0800-0930 SUV 101:
    Survival Skills
    DRIV 101:
    Defensive Driving
     
    0930-1100  BIO 101:
    Biology
    PHYS 101:
    Physics
     
    1100-1230 LAN 101:
    Foreign Language
    CHM 101:
    Chemistry
     
    1230-1400 LUNCH LUNCH LUNCH
    1400-1500 MAG 401:
    Intermediate Indirect Magic
    MAG 202:
    Advanced Recovery Magic
     
    1500-1600 WTR 501:
    Intermediate Weapons Training:
    Martial Arts
    ART 103:
    Photography
     
    1600-1700 WTR 202:
    Advanced Weapons Training:
    Firearms and Projectiles
     SED 101:
    Status Effects and Disease
     

    Year 2, first quarter:
      Monday/Wednesday/Friday Tuesday/Thursday Saturday/Sunday
    0800-0930 CBT 101:
    Cadet Basic Training
    HIS 101:
    World History
     
    0930-1100 SPC 101:
    Speech and Conduct
    GEO 101:
    World Geography
     
    1100-1230 LEA 101:
    Leadership and Development
    REC 101:
    First Aid
     
    1230-1400 LUNCH LUNCH LUNCH
    1400-1500 MAG 201:
    Intermediate Recovery Magic
    WTR 301:
    Intermediate Weapons Training:
    Firearms and Projectiles
     
    1500-1600 TAC 101:
    Tactical Strategy
       
    1600-1700   SOC 101:
    Sociology
     
    Year 1, fourth quarter:
      Monday/Wednesday/Friday Tuesday/Thursday Saturday/Sunday
    0800-0930 MOV 101:
    Military Movement
    DEF 101:
    Self Defense
     
    0930-1100 CFT 101:
    Cadet Field Training
    LBT 101:
    Limit Break Theory
     
    1100-1230 MAG 101:
    Intro to Attack, Recovery, and Indirect Magic
    MAT 101:
    Mathematics
     
    1230-1400 LUNCH LUNCH LUNCH
    1400-1500 ENCH 101:
    Enchanting
    CUL 101:
    Cultural Studies
     
    1500-1600 INF 101:
    Information Technology
    TAIL 101:
    Tailoring
     
    1600-1700 BOX 101:
    Boxing
    ART 102:
    Studio Art
     


    Year 1, third quarter:
      Monday/Wednesday/Friday Tuesday/Thursday Saturday/Sunday
    0800-0930 DAN 101:
    Ballroom Dancing
    IWB 101:
    Intro to World Bestiary
     
    0930-1100 COD 101:
    Garden Code
    CRIM 101:
    Criminal Justice
     
    1100-1230 WTR 101:
    Intro to Weapons
    PMGF 101:
    Intro to P-Magic and GFs
     
    1230-1400 LUNCH LUNCH LUNCH
    1400-1500 DRA 101:
    Drama
    CUL 101:
    Cultural Studies
     
    1500-1600 HEC 101:
    Home Economics
    SWM 101:
    Swimming
     
    1600-1700 ENG 099:
    Understanding, Speaking,
    and Writing English
    MAT 099:
    Mathematics